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Words near each other
・ Feng Qiangbiao
・ Feng Qinzai
・ Feng Renliang
・ Feng Shaofeng
・ Feng Shaoshun
・ Feng Shen Bang 3D
・ Feng Sheng
・ Feng Sheng (general)
・ Feng Shou
・ Feng Shu
・ Feng shui
・ Feng Shui (2004 film)
・ Feng Shui (2012 film)
・ Feng Shui (album)
・ Feng shui (disambiguation)
Feng Shui (role-playing game)
・ Feng Shui 2
・ Feng Shui Family
・ Feng Sushi
・ Feng Tianwei
・ Feng Xi
・ Feng Xiaogang
・ Feng Xiaolian
・ Feng Xiaoning
・ Feng Xiaoting
・ Feng Xifan
・ Feng Xingxi
・ Feng Xu
・ Feng Xuemin
・ Feng Yalan


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Feng Shui (role-playing game) : ウィキペディア英語版
Feng Shui (role-playing game)

''Feng Shui'' is a martial arts-themed role-playing game, designed by Robin Laws, published first by Daedalus Entertainment and now by Atlas Games. The game shares its setting with the collectible card game ''Shadowfist''. The system is simple, with most detail being in the game's combat system. Combat is made to flow quickly, moving from one action scene to another very quickly. It was inspired and based on Hong Kong style action movies.
The characters begin at a high level of skill, as appropriate for protagonists in the source films.
In 1999 ''Pyramid'' magazine named ''Feng Shui'' on its list of "The Millennium's Best Role-playing Games". Editor Scott Haring said that "''Feng Shui'' found the way to do over-the-top cinematic roleplaying without turning it into an exercise in dice rolling and power trips".

== Overview ==

The name ''Feng Shui'' refers to one of the central themes of the game: those who control places with powerful Feng Shui control the world. These people find that events go in their favour more often than would be explained by chance. The outcomes of all major historical events, such as wars, elections and natural disasters are dictated by who has the most powerful Feng Shui. Numerous groups vie for control of these sites, and thus control of the world.
''Feng Shui'' crosses genre boundaries and includes martial arts, firearms, magic and advanced technology.
One of the main features of the game is that the physical settings for scenes are meant to be vague, allowing the Game Master and the players room for creative improvisation and description of exciting stunts during combat.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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